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Sony Playstation
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Sony Playstation: an Excellent Videogame Console
The new Sony Play Station is a 32 bit videogame console of fifth generation. Launched by Sony Computer Entertainment in December 1994, it was the first of the ubiquitous PlayStation series of console and hand-held game devices. It was the first the PlayStation and PS video game console to reach the 100 million mark. Sony had plans of developing a Nintendo compatible, which was a Sony-branded console more of a home entertainment system playing based on the format used in SNES-CD discs but later got it shelved. .
The PlayStation was launched for the first time in Japan in 1994, later in the U.S. in 1995 and the Europe in the same year. It tasted a huge success in the American continent which was repeated by its successor, the PlaySation 2. The logo of the PlayStation was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products. PlayStation enjoyed one of the longest production runs in the video game industry since its launch eleven years back.
In the production run, the Sony PlayStation had to experience various variants, mostly accompanied by a change in the part number. The Sony Play Station was earlier based on substantially the same hardware as the SCPH-750x and 900x, other model consoles, but with a deleted the serial port, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter which was also on the main PCB.
Sony also released a version dubbed "Dual Shock" later, which included a controller with 2 analog sticks and a built in force-feedback feature.
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Sony Playstation
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Frequently Asked Questions...
In what ways are the Sega Dreamcast better than the Sony Playstation 2?
In what ways are the Sega Dreamcast better than the Sony Playstation 2? Apparently, the Sega Dreamcast is stronger than the Sony Playstation 2 in some ways, but in which ways is it stronger?
Answer:
The first biggest thing in Sega Dreamcast's favor was that it came out 16 months before PS2. It was also $100 cheaper upon release, than the PS2.
From a development standpoint, the Sega Dreamcast was a much much MUCH easier platform to develop on, right out of the box. It's still a popular platform for homebrew game developers, beacuse it's a developer-friendly platform.
The PS2 was a much more difficult platform to develop on (especially compared to it's predecessor, the PSOne) for a long time, until Sony APIs and 3rd party development platforms started improving.
Sega's licensing policies and fees were also a lot more relaxed than Sony. However, Sony's PSOne was such a great success, that Sony was able to keep stronger 3rd party support than Sega, which resulted in a smaller library of games on Dreamcast. Sony had a larger marketing budget, and an already strong distribution channel. Sega's distribution was weak after Sega Saturn floundered for years in North America. Sony also had more influence over retailers, and was able to secure more shelf space for PS2 games (which became neccesary as their software library outpaced the Dreamcast 5:1).
Having worked on several projects both platforms, I can say that the PS2 did have a definite technological edge on the Dreamcast. It wasn't a monstrously huge difference, and one that should be expected considering the 16 month age difference and retail price difference (DC was $200 at launch, and PS2 was $300 at launch) between the two systems. Still, the PS2 was clearly a more powerful console, which is why it remained viable for 7 years, as of next March.
From a sheer number standpoint, here are the tehcnical differences:
Dreamcast CPU - 200 Mhz
PS2 CPU - 294 MHz (+ closely connected to system RAM)
Dreamcast GPU - 7.0 Million raw polygons/second
PS2 GPU - approx 20~50 Million ray polygons/second (debatable)
Dreamcast RAM & VRAM: 16MB & 8MB (100Mhz)
PS2 Ram & VRAM: 38MB shared (800MHz)
NOTE: I'm pulling these figures from memory, so they may not be exact, but should be close enough to illustrate the differences.
The Dreamcast was what it was, a less expensive and developer-friendly console that came out in 1999. The PS2 was a more expensive, and newer console. Even though they're part of the same generation (6th generation), they - as well as the anomalous Nintendo Gamecube and the late-breaking Xbox - are all pretty different platforms in many regards.
It's a lot like 7th generation of consoles... Xbox 360 is a modestly-powerful and lower-cost console that's very VERY easy to develop on. PS3 is technologically almost a whole generation ahead of itself, very expensive, and nearly impossible to develop on. And the Wii is a friendly anomaly, manufactured by Nintendo, who marches to a different drummer.
























































































