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This Week in Video Games - Nintendo 3DS Lineup, Bulletstorm, Mass Effect 2, Guitar Hero champ SmokyProgg, and BlackNerdComedy
Video Games Tester- Do You Have What It Takes?
There are some fundamental characteristics that are exhibited my most successful video game testers that help them do well in this job market. If you are looking for video game tester jobs it certainly helps to enjoy playing video games, and in most cases the time spent in gaming activities has improved your eye-hand coordination to the point that you have good gaming skills and an understanding of video game play beyond the average person.
Unfortunately most "wanna-be" video game testers fool themselves into believing that a love of video gaming and some talent is all that is required to be successful at video game tester jobs and get paid to play video games all day long. Should you be fortunate enough to be hired as a video game tester under this false sense of understanding, you will be in for a rude awakening, and in many cases not last long in any game testers jobs.
It is vital that we make an important distinction between being paid to test video games and video game beta testing. Game beta testing is done by volunteers, who usually test the full version of the game just before the release date looking for any last minute problems to report. No payment is generally involved for game beta testing other than getting to play a new game before the general public sees it. This article focuses on the actual job where people get paid to play video games in the role of testers.
Welcome to the "real world" of being a paid video games tester. Your job is very important despite the fact that you are often making only minimum wages as an entry level video games tester. The fate of the gaming development company is on your shoulders since you are the ones who must find any problems or "bugs" within the game so they can be fixed or eliminated before the game can be sold to the buying public. No game development company can afford to have a "lemon" or seriously flawed video game released to the public. It could cost them millions of dollars in research and development and destroy their reputation in the competitive video game marketplace for a long time.
Game testers jobs may require you to work on many repetitive tasks such as playing the same level of the game numerous times, switching the gaming device on and off over and over, checking and rechecking in-game messaging capabilities, and the list goes on. Close to the release date of the game, you may be requested to work extended hours to ensure any and all potential problems with the video game have been identified by your team of video game testers and still be fixed in time.
So what kind of job qualities do you need to be a successful paid video games tester? Given the kinds of work that you will be required to do, especially as an entry level video games tester, the following qualities will serve you well.
Are you
- willing to do the same task over and over again looking for potential problems?
- a patient person who understands that some testing tasks may take a great deal of time and cannot be rushed through to get done as quickly as possible?
- very deliberate and meticulous in your approach to finding problems and solving problems?
- not easily bored as you may required to do video game testing tasks that are very dull and repetitive?
- a team player, as most often you will be part of a group of video game testers working on different parts of the same game, so you need to relate and get along well with others.
- capable of following explicit directions about a task and not prone to trying to "do your own thing"?
- tenacious in your approach to successful accomplishing your game testing tasks and not one who gives up easily if things are not going well?
- able to effectively communicate both verbally and in writing very detailed information concerning any "bugs" in the video game you discover so that they can be fixed?
- flexible with respect to being "on call" for possible shift work or having to put in extra hours if required by your development team leader?
- able to deal with job pressure and stress effectively, especially when given job deadlines to meet?
- capable of "keeping job secrets", since as a paid video game tester you will be required to never discuss your testing work outside the testing site or face instant job termination and possible criminal charges if you do.
These job qualities are certainly not "written in stone" as the only ones that matter to be a successful video games tester, however they do provide a good starting point for your own self-analysis as to whether or not you could be successful in video game tester jobs. Do have what it takes to be a video games tester?
About the Author
Serious about seeking employment in the video gaming industry? Visit the new video game jobs website if you are interested in learning more about what video game testers actually do at work, or how to find video game tester jobs.
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Frequently Asked Questions...
What are some video game genre cliches and stereotypes?
Stuff that usually happen in different video game genres, like shooters or rpg's. Stuff that people think about when they think of those video games. Just like stereotyping human races but with video game types.
Answer:
Archtypes
-Overly proportionate female characters, if they have armor its very revealing and not really armor more like metal plated stripper outfits. They are almost always sidekicks, eye candy or in distress.
-Barbarian/Warrior that has gigantic muscles, low intellect and prefers violence for every answer.
-Shallow one-dimensional villain that has only one goal in mind and doesn't expand on it or anything else, usually laughs or has psychotic thoughts.
-Generic innocent child that is used as a medium to show sadness or decay in the game world (usually the child is malnourished, taken, or dead, or only their playthings remain)
-Caucasian, black haired generic hero
-Fat/nerdy/obnoxious/glasses tech-proficient character that helps you along the way but either never gets any credit, spoils of victory or dies
-Monk/healer/paladin/medic - usually very distinct from other players (bald, tattoos, different ethnicity, origin or accent, always very weak and cannot fight well)
-non-humanoid aliens that look like they can only fight and would never survive as a species since you can't like your daily life with 9 tentacles and 60 pairs of razor sharp fangs protruding form you..
Cliches
-ammo dispenser, health dispenser, health packs dispensers and immediately cure everything, you either walk over or pick up any kind of buffs.
-Not being able to see your feet when you are walking
-Destroying crates for loot inside, searching cabinets for things that would never normally be in them
-Explosive barrels marked with large triangular fire symbol(almost always red)
-weapons only appear when you have them equipped
-you can walk and run normally/indefinitely with say 200 pounds of equipment on you but 201 pounds and you are crippled to a slow crawl, or cannot carry anything else no matter how small
-the farther you progress in a game no matter where you go the harder the enemies are and the better things they drop
-fast traveling to save you time, and the make your forget that they only designed those paths to be walked one time so you don't realize how boring they are
-having requirements to use weapons but not to carry them
-rails levels where you are stationary and shooting at things, usually meant to move user from one big battle to another scenario
-random events, encounters
-side missions
-the game starts being woken up by a parent or guardian, sometimes in the middle of a battle, or your dream was the opening cinematic.
-of your a girl you only have a dad as a parent, vice versa for boy
-the more technology you have, the badder you are (bad guys have the best technology)
-the exception to the rule above is having FAR superior technology but the good guys (you) are outnumbered at least 9001 to 1
-sleeping cures all wounds and diseases
-the final boss is actually the precursor, or untransformed version of FINAL final boss
-the princess is in another castle
-alien worlds that have earth organisms just on a massive size (giant spider planet, giant octopus planet, giant ant planet)
-radiation doesn't kill things, it makes them bigger, deadlier and mutated
-even if you see a trap you must activate it to progress the game
-of all the spells/skills you learn, only several you will ever use and you will just spam them
-magic/technology and spells/skills are completely interchangeable
ect


















































































